Game Development

With over ten years of experience in mobile games industry, expert leadership and top notch processes we have been developing hit mobile games that keep people addicted to their screens for hours.

Heavy-lifting for Startups Unicorns & Fortune 500s
bedbathbeyond

Fortune 500

decorist

Acquired by Fortune 500

lifeprint

Appleā€™s Retail Partner

Unity Game Development

Tintash has developed a variety of games and applications in Unity over the years, some of which have been featured on iOS App Store and Google Play Store. Our games are spread across multiple genres including hyper-casual, educational, adventure, platformer, puzzle, etc. We have also created several applications in Unity including Decorist Room Builder, photorealistic 3D interior design application.

We have a team of Unity tech leads, senior engineers and architects with a diverse skill-set in Unity. The cross-platform nature of Unity makes it very easy for our developers to quickly create and deploy games on several platforms at the same time including iOS, Android, WebGL, etc. using a single codebase.

Expertise

Unity UI

Unity multiplayer

2D and 3D physics

Animations

Mecanim

Particle system

Shaders

Lighting

Audio

Navigation and path finding

Asset bundles

Backend integration (server communication, data parsing, etc.)

Memory, graphics and performance optimisation

Native plugins creation

3rd party plugins integration

Unity services

Unity UI

Unity multiplayer

2D and 3D physics

Animations

Mecanim

Particle system

Shaders

Lighting

Audio

Navigation and path finding

Asset bundles

Backend integration (server communication, data parsing, etc.)

Memory, graphics and performance optimisation

Native plugins creation

3rd party plugins integration

Unity services

Cocos 2Dx

Cocos2d/Cocos2d-x is a 2D game engine that we used extensively for game development before Unity gained popularity. Our team has a very strong grip on Cocos2d/Cocos2d-x engine. We started creating games in Cocos2d/Cocos2d-x over 10 years ago and created titles such as Bam Bam Dash, Fish Frenzy, etc. that topped the charts back then. Over the years we developed lots of 2D games using this engine, a few of them got installs as high as 50 million and got featured in iOS App Store and Google Play Store. Our biggest success in Cocos2d/Cocos2d-x include all titles of Stick Cricket.

Expertise

Responsive UI for all screen resolutions

Animations and tweens

Physics

Spine

3rd party SDK integrations

Deployment on iOS, Android, Windows and Tizen platforms

Memory and performance optimisation

Responsive UI for all screen resolutions

Animations and tweens

Physics

Spine

3rd party SDK integrations

Deployment on iOS, Android, Windows and Tizen platforms

Memory and performance optimisation

Game Art

Tintash has created a variety of games from 2D role-playing to Known IPs 3D Karaoke Game and delivered a wide range of expertise with a focus on quality, high definition, and aestheticx. Our art and design services are designed to encompass every part of the games development process, from pre-production concept design and sketching right through to promotional and marketing imagery post-release. Our teams work closely with clients to get a deep understanding of how they want their games to look and feel so that we can truly make their dreams a reality.

Expertise

Concept Art

Illustrations

Characters

Animations

UI

Environment

VFX

Storyboarding

Pre-production imagery

Promotional images

Marketing assets

Character Modeling

Props

Environment

Texturing

Scene Lighting

Unwrapping

Rigging

Animation

Concept Art

Illustrations

Characters

Animations

UI

Environment

VFX

Storyboarding

Pre-production imagery

Promotional images

Marketing assets

Character Modeling

Props

Environment

Texturing

Scene Lighting

Unwrapping

Rigging

Animation

QA and Testing

We consider quality assurance and testing absolutely pivotal to the success of every project we work on. We ensure end-to-end user satisfaction by involving our team members at the very beginning of every project. The testing process includes a combination of automated and manual tests to ensure your product runs smoothly across devices.

Expertise

Functional testing

White and black box testing

Selinium

Appium

Espresso UI testing

Functional testing

White and black box testing

Selinium

Appium

Espresso UI testing

JUnit

XC Test

Game Development Process

1

Pre-kickoff

2

Kickoff

3

Increment & Release Cycles

4

Delivery Milestones

Pre Kick-off

We evaluate the game idea and understand the client's requirements, as well as any time and budgetary constraints. Together with the evolve the idea into one or multiple game concepts.

After finalising the game concept, we create a comprehensive initial game design document that details the art style, UI flow, core mechanics, game loop, monetization plan and other details. This document serves as a starting point for production.

We do a detailed analysis of all the use cases and features of the game based on the client approved GDD and create a production plan. The plans includes a backlog of user stories, time and cost estimation, defining milestones and releases and allocating resources.

Read More about our pre kick-off delivery process.

Game Development Process

Pre Kick-off

The journey of game development at Tintash begins with evaluating the game idea and understanding the client's requirements as well as any time and budgetary constraints. Together with the client we evolve that idea into one or multiple game concepts.

Once a game concept is finalized we create a comprehensive initial game design document (GDD) that details art style and look and feel of the game, UI flow, core mechanics, game loop, progression, in-game economy and monetization plan. The GDD, once approved by the client, serves as a starting point for production.

We do a detailed analysis of all the use cases and features of the game based on the client approved GDD and create a production plan. This includes creating a backlog of user stories, time and cost estimation, defining milestones and releases and allocating resources.

Read More about our pre kick-off delivery process.

Kick-off

We use modified Scrum for project management and delivery of each project.

Read More on why we modify the Scrum model for each project.

Increment and Release cycles

A sprint is typically one or two weeks long. At the end of each sprint we deliver the verified and tested increment (build) to the client along with the sprint report and QA report. We always appreciate and welcome client feedback. Any given feedback is discussed with the project team and then incorporated in future increments.

Milestone Delivery

Once all the development work is completed and approved by the client we submit the game on iOS App Store and Android Play Store.

Featured Project

Ranked number 5 in Best-selling Music app category, Beat Bugs is an interactive musical app from the Emmy Award-winning Beat Bugs series.

View Case Study

Shaan Kandawalla

COFOUNDER, PLAYDATE DIGITAL

I give them an A-plus for project management and communication.

Ranked number 5 in Best-selling Music app category, Beat Bugs is an interactive musical app from the Emmy Award-winning Beat Bugs series.

View Case Study

Shaan Kandawalla

COFOUNDER, PLAYDATE DIGITAL

I give them an A-plus for project management and communication.

Client Engagements

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